Slow Gaming Manifesto

We want games that are more than toys. We want games that are tales of common human experience.

The books behind the game

Every story in Wanderlust was based on thorough research. Here is the list of our inspirations and recommendations.

Emotional context in decision design

[Artur Ganszyniec, 09 Dec 2019]

On the uncharted waters of procedural narratives

[Artur Ganszyniec, 02 Jan 2020]